The event includes different levels of competitions ranging from presentations/demos all the way to computer programming and mobile computing.
Namely, the following competitions tracks are proposed:
Track | Technology |
---|---|
Track 1: Computer programming. [Maximum of 15 participating teams] |
The participating teams will be asked to solve programming problems during the day of the competition at AUS (onsite). |
Track 2: Python programming for Artificial Intelligence (AI). [Maximum of 15 participating teams] |
The participating teams will be asked to solve a programming problem related to Python and Artificial Intelligence (machine learning in particular) during the day of the competition at AUS online in real-time. |
Track 3: Mobile App development and/or IoT applications [Maximum of 15 participating teams] |
The teams will develop a Mobile app and/or an IoT application prior to the competition day and demo it to the judges at AUS. The source code must be available as well.
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All tracks are limited to 15 teams each. The first 15 teams to register for each track in the competition will participate (provided that the guidelines below are met).
Schools are asked to submit their project names, team names and advisor names as part of the registration process.
For each competition track, if a school has segregated boys and girls campuses, then each campus can form its own team. If a school has one campus (co-education), then the school can form one team for each track.
Each team will consist of 2-3 students.
Evaluation will be conducted by AUS faculty, lab instructors and graduate teaching assistants.
Criteria for the evaluation will be announced on the competition’s website.
Three winning teams per track will receive certificates and valuable awards.
American University of Sharjah
Track 1: ESB-1010
Track 2: ESB-1006
27 Apr, 2024 (Saturday)
Time: 10:30 am - 03:30 pm
Registration deadline: 13 Apr, 2024 (Saturday)
Schedule of the competition's day:
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10:30 AM – 11:00 AM: Registration.
11:00 AM – 11:30 AM: Opening session including short talks by AUS administrators.
11:30 AM – 01:30 PM: Competition and judging.
01:30 PM – 2:30 PM: Complimentary lunch and meeting with admission office staff.
02:30 PM – 3:30 PM: Award ceremony.
Registration is Closed
Track | Status | Maximum number of teams | Registered Teams | Selection Criteria |
---|---|---|---|---|
Track 1: Computer programming | Full | 15 | 18 | First 15 registered teams will be selected provided that the registration guidelines are met |
Track 2: Python programming for Artificial Intelligence (AI) | Open | 15 | 11 | First 15 registered teams will be selected provided that the registration guidelines are met |
Track 3: Mobile App development and/or IoT applications | Open | 15 | 11 | First 15 registered teams will be selected provided that the registration guidelines are met |
Click here for the school competition photos.
• No. of Participating Schools : 30
• No. of Participating Teams : 77
• No. of Participating Students : 200
Presentations – Grade 7-9:
Mobile Apps – Grade 10-12:
Web Development – Grade 10-12:
Programming – Grade 10-12:
AeSCC 2019 was in collaboration with:
AeSCC was sponsored by:
• No. of Participating Schools : 15
• No. of Participating Teams : 55
• No. of Participating Students : 141
Posters – Grade 4-6:
Presentations – Grade 7-9:
Mobile Apps – Grade 10-12:
Web Development – Grade 10-12:
Programming – Grade 10-12:
Competition Judges & Orginazors:
The following forms will be used to evaluate the teams work:
• Track 1: Computer programming.
• Track 2: Python programming for Artificial Intelligence (AI).
• Track 3: Mobile App development and/or IoT applications.
For general information:
Ms. Desiree Carpio Juan
Department of Computer Science and Engineering
Administrative Assistant
Email: dcjuan@aus.edu
Tel: +97165152969